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The Strategy of Conflict


On the strategy of pure conflict - the zero-sum games - game theory has yielded important insight and advice. But on the strategy of action where conflict is mixed with mutual dependence - the non-zero sum games involved in wars and threats of war, strikes, negotiations, criminal deterrence, class war, race war, price war, and blackmail; maneuvering in bureaucracy or in a traffic jam; and the coercion of one's own children - traditional game theory has not yielded comparable insight or advice. These are the "games" in which, though the element of conflict provides the dramatic interest, mutual dependence is part of the logical structure and demands some kind of collaboration or mutual accommodation - tacit, if not explicit - even if only in the avoidance of mutual disaster...This independence of expectations is precisely what distinguishes a game of strategy from a game of chance or a game of skill. In the pure-coordination game the interests are convergent; in a pure-conflict game the interests are divergent; but in neither case can a choice of action be made wisely without regard to the dependence of the outcome on the mutual expectations of the players.

The Rabbit Hole is written by Blas Moros. To support, sign up for the newsletter, become a patron, and/or join The Latticework. Original Design by Thilo Konzok.

Key Takeaways

  1. Aka the theory of interdependent decisions. How do your decisions and the decisions of those you are working, competing, coordinating with impact each other?
  2. Sometimes it is rational to be irrational
  3. Bargaining - each party is guided by what they expect the other party will accept. The coordination of expectations is analogues to the coordination of behavior when communication is cut off
    1. All about knowing, setting, understanding expectations.  Coordination of expectations is the name of the game
    2. Tit for tat with forgiveness, quick retaliation, clear expectations
  4. The voluntary surrender of freedom is very powerful
  5. Transfer of power to a third party is powerful - "I'm sorry, the board said I can only go up to $50,000. My hands are tied."
  6. Prediction with shared interests - finding some clue, some focal point, some key that is mutually recognized as the key becomes the key. The chance of this happening are greater than the bare logic of abstract random probabilities would ever suggest.
  7. Early steps to increase success - keep lines of communication open, find mediators with prior understanding, a competitor who is willing to partake in these steps
  8. Trust is often achieved simply by the continuity of the relation between parties and the recognition by each that what he might gain by cheating in a given instance is outweighed by the value of the tradition of trust that makes possible a long sequence of future agreement. By the same token, "trust" may be achieved for a single discontinuous instance, if it can be divided into a succession of increments
    1. Play iterated games whenever possible. If one-off, find a way to try to divide it into a succession of increments
  9. Many interesting game tactics and game situations depend on the structure of communication, particularly asymmetries in communication and unilateral options to initiate communication or to destroy it. Threats are no good if they cannot be communicated to the persons for whom they are intended; extortion requires a means of conveying the alternatives to the intended victims
  10. If the essence of a game o strategy is the dependence of each person's proper choice of action on what he expects the other to do, it may be useful to define a "strategic move" as follows: A strategic move is one that influences the other person's choice, in a manner favorable to oneself, by affecting the other person's expectations on how one's self will behave. One constrains the partner's choice by constraining one's own behavior. The object is to set up for one's self and communicate persuasively to the other player a mode of behavior (including conditional responses to the other's behavior) that leaves the other a simple maximization problem whose solution for him is the optimum for one's self, and to destroy the other's ability to do the same...Hardly anything epitomizes strategic behavior in the mixed-motive game so much as the advantage of being able to adopt a mode of behavior that the other party will take for granted...In the mixed-motive game, one is interested in conveying the truth about his own behavior - if, indeed, he has succeeded in constraining his own behavior along lines that, when anticipated, win.

What I got out of it

  1. In non-zero sum games, the name of the game is to coordinate expectations, tit for tat with forgiveness, quick retaliation when expectations are broken

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